186.7 102.3 028.9
AV-L-2026-0314
Lab Palette
Monochrome + Signal.
Extended.

Nine functional signal colors for Lab, Player App, and data visualization. The core brand stays monochrome + orange. These extend it where function demands color.

Signal Colors
Ember Orange
#F05A10
Neon Amber
#FFAA00
Neon Lime
#B8FF00
Neon Cyan
#00E5CC
Neon Ice
#00AAFF
Neon Violet
#8B5CF6
Neon Magenta
#FF2D8A
Neon Red
#FF4444
Neon Frost
#E0E8FF
Void
#0A0A0A
Neutrals
Black
#000000
Void
#0A0A0A
Dark
#1A1A1A
Mid
#5C5C5C
Light
#8A8A8A
Pale
#C4C4C4
Near-White
#F0F0F0
White
#FFFFFF
Signal Detail & Type Specimens
01
Ember Orange#F05A10
Primary signal. CTAs, Scan Line, active states, logo. The lead color — everything else defers.
24Engineered for One
16Engineered for One
12Engineered for One — Custom football boots from biomechanical scan data
24243.2 mm
14PEAK_PRESSURE: 847 kPa
10SCAN_ID: ALV-2026-0314 · STATUS: ACTIVE · PIPELINE: STEP_03
02
Neon Amber#FFAA00
In progress, processing, live data, warmup. The warm neighbor to orange — signals "running now".
24Processing Scan
16Processing Scan
12Processing Scan — Generating custom last geometry from point cloud
2478.4%
14MESH_GENERATION: IN_PROGRESS
10QUEUE: 3/12 · ETA: 04:22 · WORKER: GPU_NODE_02
03
Neon Lime#B8FF00
Success, complete, validated. Pipeline step finished, scan accepted, quality passed.
24Scan Complete
16Scan Complete
12Scan Complete — All 847 data points validated and within tolerance
24✓ PASS
14QC_CHECK: ALL_PASSED
10TOLERANCE: ±0.3mm · COVERAGE: 99.2% · GRADE: A
04
Neon Cyan#00E5CC
Scan data, 3D mesh, active sensors, biomechanical visualization. The "data color" — cool, precise, technical.
24Biomechanical Profile
16Biomechanical Profile
12Biomechanical Profile — 3D point cloud with pressure mapping overlay
2412,847 pts
14MESH_DENSITY: 0.42mm
10VERTICES: 12847 · FACES: 25690 · FORMAT: PLY · COORD: RIGHT_FOOT
05
Neon Ice#00AAFF
Links, navigation, info states, system UI. Utility blue with neon energy — familiar but not boring.
24View Documentation
16View Documentation
12View Documentation — System architecture and API reference guide
24v2.4.1
14DOCS: lab.alveon.com/api
10ENDPOINT: /v2/players · METHOD: GET · AUTH: BEARER · RATE: 100/min
06
Neon Violet#8B5CF6
Knit zones, material data, textile structures. Premium tech lab character — mysterious and precise.
24Knit Zone Editor
16Knit Zone Editor
12Knit Zone Editor — Circular knit tension mapping per zone segment
24Zone 04
14TENSION: 3.2N · GAUGE: 18
10YARN: PA6.6 · DENSITY: 220g/m² · STRETCH: 34% · MACHINE: S1M
07
Neon Magenta#FF2D8A
Pressure zones, warnings, hotspots. Attention without panic — the "look here" tone in heatmaps.
24Pressure Warning
16Pressure Warning
12Pressure Warning — Metatarsal zone exceeds recommended threshold
24⚠ 847 kPa
14HOTSPOT: META_III_RIGHT
10ZONE: 07 · THRESHOLD: 650kPa · DELTA: +30.3% · ACTION: REVIEW
08
Neon Red#FF4444
Error, failure, critical, rejected. Hard stop — use sparingly, only when something actually goes wrong.
24Scan Rejected
16Scan Rejected
12Scan Rejected — Insufficient data coverage, rescan required
24✕ FAIL
14ERROR: SCAN_INCOMPLETE
10COVERAGE: 42.1% · MIN_REQUIRED: 85% · GAPS: LATERAL_ARCH, HEEL
09
Neon Frost#E0E8FF
Neutral highlights, hover states, selections, gridlines. Glows subtly on dark — whiter than white, cooler than gray.
24Selected Item
16Selected Item
12Selected Item — Hover and focus state for interactive elements
24Row 14
14SELECTED: PLAYER_0891
10TABLE: PLAYERS · ROW: 14 · COLS: NAME, STATUS, LAST_SCAN, SIZE
10
Void#0A0A0A
The background itself. Not black, not nothing — the space in which everything else glows.
24Background Layer
16Background Layer
10CANVAS: 0A0A0A · DEPTH: 0 · Z-INDEX: BASE
Ghost Badges
Color on color.

12% opacity of the signal color as background, 100% as foreground. One formula for avatars, status tags, role badges, and category chips.

BACKGROUND
rgba({color}, 0.12) on #0A0A0A. Frost: 0.10. Void: rgba(#fff, 0.06).
FOREGROUND
100% signal color. Void exception: rgba(#fff, 0.40).
RADIUS
14px for avatars (56×56). 6px for tags. Always rounded, never pill.
Avatars — Initials
JA
Ember
12% · #F05A10
KL
Amber
12% · #FFAA00
MR
Lime
12% · #B8FF00
TS
Cyan
12% · #00E5CC
PW
Ice
12% · #00AAFF
NB
Violet
12% · #8B5CF6
LH
Magenta
12% · #FF2D8A
ER
Red
12% · #FF4444
AK
Frost
10% · #E0E8FF
SY
Void
6% · #FFFFFF
Tags — Status & Roles
COMPLETE IN PROGRESS SCANNING REJECTED WARNING INFO ADMIN ENGINEER OPERATOR PLAYER
Do

Use ghost badges for avatars, status indicators, and role labels in Lab UI.

Keep opacity at 12% — consistent across all colors except Frost (10%) and Void (6%).

Use JetBrains Mono 700 for initials. Mono 500 for tags.

Don't

Don't use ghost badges in brand-facing or marketing contexts. They live in Lab and App only.

Don't mix ghost badges with solid-color badges in the same view.

Don't increase opacity above 15% — the subtlety is the point.

Neutral Type Specimens
Gray on black.

How each neutral reads as text on the darkest backgrounds. Both typefaces, four sizes.

MID #5C5C5C
20Secondary heading text
14Body text in mid gray — descriptions, explanations, secondary content
14PLAYER_ID: 0891 · STATUS: ACTIVE
10LAST_MODIFIED: 2026-03-14T09:22:00Z · AUTHOR: SYSTEM
LIGHT #8A8A8A
20Tertiary heading text
14Dimmed body — labels, timestamps, helper text, placeholders
14UPDATED: 2 hours ago
10v2.4.1 · BUILD: 2026.03.14 · ENV: PRODUCTION
PALE #C4C4C4
20Near-primary heading
14Readable body text — good contrast on dark, softer than white
14FOOT_LENGTH: 243.2mm
10NAME: J. MÜLLER · TEAM: FC HAMBURG · POSITION: MIDFIELDER
WHITE #FFFFFF
20Primary heading text
14Maximum contrast body — use sparingly, for emphasis and key information
14ALVEON LAB · DASHBOARD
10ENGINEERED FOR ONE · CUSTOM FOOTBALL BOOTS · BIOMECHANICAL DATA
Usage
Do

Use Lab Palette signal colors exclusively in functional contexts: Lab UI, Player App, data visualization, pipeline states.

Ghost badges for avatars, status tags, role indicators.

Ember Orange remains the primary signal everywhere. All others support it.

Don't

Don't use signal colors in brand-facing, marketing, or print contexts. Those remain monochrome + orange.

Don't use more than 3 signal colors in a single view — hierarchy matters.

Don't use signal colors for large background areas. They are accents, not surfaces.

ALVEON
LAB PALETTE · BRAND GUIDE EXTENSION · MARCH 2026